![]() ![]() ![]() Since the earliest days of PC gaming, players with programming expertise have “modded”, or modified, games by taking the source code and altering it to change the game, sometimes trading their “mods” online, with various degrees of consent from the developer. Whereas home-made content has emerged as a competitor to professional film-makers, game studios have made it part of their business model, monetising it themselves. The big difference between films and gaming is that game developers have proved more adept at incorporating user-made content into their productions. Simple Games, which makes such Roblox titles as “War Simulator”, began as a hobby for its founder, Nathan Clemens, and now employs his whole family. As on YouTube, where creators like Jimmy “MrBeast” Donaldson began as amateurs before turning professional, many successful developers made games as a hobby before going full-time. Sega has licensed a Sonic game to Roblox. Big brands use it as a place to reach new audiences. Some small developers have shifted to the platform, aiming for a share of the $600m earned by creators each year. But like those sites, algorithmic sifting of a near-infinite variety serves up plenty for users.Īs on YouTube, ever more content on platforms like Roblox is professionally made. Like YouTube and TikTok, most user-made stuff is low quality. ![]() “Minecraft”, a Microsoft-owned game that lets players visit each others’ constructions, has 120m monthly players. In 2020, amid covid-19 lockdowns, Roblox estimated that three-quarters of American 9- to 12-year-olds were using the platform. User-made games already have a vast reach among young people. Many wonder if this may happen to gaming. ![]()
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